Quantcast
Channel: VRAGE
Browsing index pages (23 articles)

i suggest a challange. what is the heaviest (slowest) function in VRAGE?

People @ Keen, what is the slowest arithmetic function in VRAGE, that does not use CUDA acceleration? and what is the slowest function, that does use CUDA acceleration?

View Article


Documentation on the VRage engine (Oculus rift mod)

Hi! I have taken it upon myself to attempt a modification of the engine to support Oculus rift (or any other VR-headset). I've been going quickly through the source code of Space Engineers and most...

View Article


VRage2 Pricing

I represent a small development team that is interesting in using the VRage2 engine for a series of projects over the next year. Keen mentioned in a press release some time ago that it was interested...

View Article

Higher speed outside of engine calculation a possibility?

Hi everyone, I was just wondering: Would it be possible to have objects flying with speed higher then 104 m/s if the ship wouldn't be included in the engine physics calculations? Because of the...

View Article

[IDEA] We need sumbarine engineers!

Keen, I think your next game needs to be Submarine Engineers! Midevil is going to be fun for sure. But after that you'll be needing a new challenge for your great VRAGE; and the ocean is Earth's last...

View Article


Make a SimEarth Style Game

A modern equivalent of SimEarth would be great for the VRage Engine. As it seems that the work required for adding planets is so hefty, why not make a whole game based around it? Another full game that...

View Article

Has VRAGE gone public?

Has KSW released the VRAGE engine? Can you license it for commercial, private, or educational use? If not, will it become available eventually?

View Article

How VRAGE works in a nutshell

I like space engineers a lot but since I don't have clue how the engine works so I can't use it to the full potential. I am hoping that anybody who knows something is contributing to this thread to...

View Article


VRAGE and Havok processing location in the Future

Considering I have 1,700 hours played on SE over the last 6 months, I was wondering were the Marek's roadmap might be taking us as we move toward Beta and Release. Specifically I'm wondering where the...

View Article


Multiplayer and server execution optimization plans?

In Space engineers, as I'm sure you're aware--there's a huge problem with "rubber banding" and losing the proper location of grid objects (small and large ships) when latency is introduced. What are...

View Article

Multi-Core?

When calculating physics and rendering blocks does Vrage use more than one of the processor's cores? So if I had a Duel Core Intel i5 processor would it use both cores?

View Article

BUG/Issue 4k Z-buffer.

I play in 4k and the zbuffer isnt properly sorting on distant asteroids. The effect in addition to flickering distant textures is also that it does seem to generally prioritize the exterior of distant...

View Article

Steampunk Engineers?

How about a game set in between ME and SE with a bit more of a fantastic setting? The steam-age actually offers a lot of amazing engineering options. A lot of the game could be based on the the concept...

View Article


Dear Devs, have you tried Mono?

I know I know, as someone who's been in the .NET industry for a while all of you people on the dev team must think I'm crazy. Or at least, if you haven't tried the latest Mono yet. It's crazy how much...

View Article

Are you going to support DirectX12 when it comes out?

Just a simple question, are you guys going to add support for DirectX 12 into the engine? As it is much better in terms of fps and can be used on all GPU's (contrary to the Mantle API).

View Article


How have you done the first person camera?

I love the run animation by the way, well all the animations are great and the footstep sounds. I'm a hobbyist / indie developer and I have a question that is a little awkward to ask but it is...

View Article

Image may be NSFW.
Clik here to view.

Movable destructible voxels in Unreal Engine 4 - some help in Engineering...

Hello, my name is Kacper and I am student of computer science! Space Engineers inspired me to based my Engineering Thesis on destructible voxels. I chose Unreal Engine 4 because it provide rendering...

View Article


[VRAGE 2] What more do you plan on doing to combat the issue with poorly...

Not only has this been a trailing issue from the first iteration of VRAGE, but it seems to have intensified in your latest title; 'Space Engineers'. I suspect this is due to the magnitude of things...

View Article

Question about rendering specifics

Hey. This is pretty diffrent question, but maybe you can help me a little. I'll first write why, then what I would want to know. Long story short, I have AMD switchable, on newer drivers (>14.4) I...

View Article

"Behaviors" for blocks

Just in case this post should have been posted here or something: http://forums.keenswh.com/post/feat...haviors-7093063?pid=1284412944#post1284412944 It basically involves deeper engine API type issues...

View Article
Browsing index pages (23 articles)


Latest Images